Changes

2 bytes removed ,  15:56, 11 April 2021
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# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
 
# '''LivingDamageEvent''' - Use this if you want to take action as an entity is definitely being damaged, with the final damage amount being available.
 
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
 
# '''LivingDeathEvent''' - Use this event if you want to handle an entity's death for any reason, with the exception of drops.
# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.")
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# '''Global Loot Modifiers''' - Use these if you want to handle any drops from a dying entity.