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  • [[Category:Data Generation/1.16|Category:Data Generation]]
    463 bytes (67 words) - 04:13, 27 July 2021
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    463 bytes (67 words) - 05:49, 6 December 2021
  • [[Category:Data Generation/1.18|Category:Data Generation]]
    463 bytes (67 words) - 07:44, 10 June 2022
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 07:44, 10 June 2022
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 04:13, 27 July 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (304 words) - 05:49, 6 December 2021
  • ...te code to programmatically generate the [[Using Resources/1.16|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (569 words) - 04:13, 27 July 2021
  • ...te code to programmatically generate the [[Using Resources/1.17|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (589 words) - 05:49, 6 December 2021
  • ...te code to programmatically generate the [[Using Resources/1.18|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (589 words) - 07:44, 10 June 2022
  • ...o write code to programmatically generate the [[Using Resources|assets and data]] files of mods. * Asset and data files can be automatically generated by code without needing to manually ty
    4 KB (586 words) - 18:20, 15 October 2021
  • The model providers are a specific type of data generators for defining models. All model providers are a subclass of <code ...and items alike: cubes, single textures, doors, slabs, and even custom non-data-generated models as parent models.
    2 KB (301 words) - 13:50, 12 January 2022
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    1 KB (234 words) - 05:49, 6 December 2021
  • [[Category:Data Generation/1.18|Category:Data Generation]]
    1 KB (233 words) - 07:44, 10 June 2022
  • [[Category:Data Generation/1.16|Category:Data Generation]]
    2 KB (234 words) - 04:13, 27 July 2021
  • [[Category:Data Generation]]
    428 bytes (64 words) - 00:59, 19 May 2021
  • [[Category:Data Generation/1.16|Category:Data Generation]]
    2 KB (327 words) - 04:13, 27 July 2021
  • [[Category:Data Generation/1.17|Category:Data Generation]]
    2 KB (327 words) - 05:49, 6 December 2021
  • [[Category:Data Generation/1.18|Category:Data Generation]]
    2 KB (327 words) - 07:44, 10 June 2022
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.17|Category:Data Generation]]
    4 KB (621 words) - 05:49, 6 December 2021
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.18|Category:Data Generation]]
    4 KB (621 words) - 07:44, 10 June 2022
  • Path path = outputFolder.resolve("data/" + key.getNamespace() + "/loot_tables/" + key.getPath() + ".json"); </syntaxhighlight>[[Category:Data Generation/1.16|Category:Data Generation]]
    4 KB (631 words) - 04:13, 27 July 2021
  • ...tion which handles the matching logic, construction logic, and the display data. All custom recipes need some implementation of this class. ...The serializer which handles decoding the data from JSON and handling the data when syncing across the network. Each serializer can serialize to one <code
    9 KB (1,423 words) - 20:07, 13 June 2022
  • ...tion which handles the matching logic, construction logic, and the display data. All custom recipes need some implementation of this class. ...The serializer which handles decoding the data from JSON and handling the data when syncing across the network. Each serializer can serialize to one <code
    9 KB (1,512 words) - 21:27, 25 September 2021
  • ...tion which handles the matching logic, construction logic, and the display data. All custom recipes need some implementation of this class. ...The serializer which handles decoding the data from JSON and handling the data when syncing across the network. Each serializer can serialize to one <code
    10 KB (1,552 words) - 05:49, 6 December 2021
  • ...tion which handles the matching logic, construction logic, and the display data. All custom recipes need some implementation of this class. ...The serializer which handles decoding the data from JSON and handling the data when syncing across the network. Each serializer can serialize to one <code
    10 KB (1,552 words) - 07:44, 10 June 2022
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (483 words) - 09:42, 28 March 2023
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (500 words) - 13:59, 7 December 2021
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (501 words) - 13:58, 7 December 2021
  • <h3>Resources and Data</h3> <h3>Data Generation</h3>
    4 KB (505 words) - 08:03, 10 June 2022
  • [[Category:Data Generation]]
    2 KB (324 words) - 23:01, 31 July 2021
  • ...e superclass methods - these superclass methods implement the vanilla data generation. </syntaxhighlight>[[Category:Data Generation]]
    6 KB (880 words) - 17:57, 20 September 2022
  • ...erflow answer]: ''... Basically, if it was stored in META-INF, it was Meta-data Information...''</ref> ...eta</code> - File used by Minecraft to [[mc:Data Pack#pack.mcmeta|identify data and resource packs]]
    8 KB (1,236 words) - 19:27, 13 June 2022
  • ...erflow answer]: ''... Basically, if it was stored in META-INF, it was Meta-data Information...''</ref> ...code> - File used by Minecraft to [[mc:Data Pack#pack.mcmeta/1.17|identify data and resource packs]]
    8 KB (1,229 words) - 05:50, 6 December 2021
  • ...erflow answer]: ''... Basically, if it was stored in META-INF, it was Meta-data Information...''</ref> ...code> - File used by Minecraft to [[mc:Data Pack#pack.mcmeta/1.18|identify data and resource packs]]
    8 KB (1,229 words) - 07:44, 10 June 2022
  • Global Loot Modifiers are a data-driven method of handling modification of harvested drops without the need # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
    7 KB (986 words) - 05:50, 6 December 2021
  • Global Loot Modifiers are a data-driven method of handling modification of harvested drops without the need # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
    7 KB (986 words) - 07:44, 10 June 2022
  • Global Loot Modifiers are a data-driven method of handling modification of harvested drops without the need # Create a <code>global_loot_modifiers.json</code> file at <code><nowiki>/data/forge/loot_modifiers/</nowiki></code>
    7 KB (965 words) - 18:30, 20 September 2022
  • ...erflow answer]: ''... Basically, if it was stored in META-INF, it was Meta-data Information...''</ref> ...code> - File used by Minecraft to [[mc:Data Pack#pack.mcmeta/1.16|identify data and resource packs]]
    7 KB (1,169 words) - 04:14, 27 July 2021
  • ...aplings to the Vanilla sapling tag, you would specify it in <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge ...thub.com/MinecraftForge/MinecraftForge/tree/1.18.x/src/generated/resources/data/forge/tags GitHub].
    29 KB (4,350 words) - 07:45, 10 June 2022
  • ...aplings to the Vanilla sapling tag, you would specify it in <code><nowiki>/data/minecraft/tags/blocks/saplings.json</nowiki></code>, and Vanilla will merge ...thub.com/MinecraftForge/MinecraftForge/tree/1.18.x/src/generated/resources/data/forge/tags GitHub].
    31 KB (4,603 words) - 22:18, 18 April 2023
  • Biome Modifiers are a data-driven system for modifying biomes. They have the ability to modify biomes ...ine individual biome modifier instances; each json file provides a glob of data to your serializer to produce an instance of a biome modifier type. These c
    9 KB (1,272 words) - 23:22, 28 August 2023
  • [[Category:Data Generation]]
    5 KB (659 words) - 22:12, 6 October 2022
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. ...client could attempt to exploit the packet handling by sending unexpected data.
    7 KB (1,110 words) - 03:59, 27 July 2021
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. // Create packet from buffer data
    9 KB (1,315 words) - 07:45, 10 June 2022
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. // Create packet from buffer data
    10 KB (1,372 words) - 21:21, 28 August 2023
  • ...></code> class. Using this system is by far the easiest way to send custom data between clients and the server. A client could attempt to exploit the packet handling by sending unexpected data.
    9 KB (1,267 words) - 05:51, 6 December 2021
  • ...d or arbitrary behaviors such as bottlenecking mod compatibility for world generation. ...ause the registry is fully independent from any other registry, completely data driven, or just has not been wrapped yet.
    28 KB (3,539 words) - 07:45, 10 June 2022
  • ...d or arbitrary behaviors such as bottlenecking mod compatibility for world generation. ...ause the registry is fully independent from any other registry, completely data driven, or just has not been wrapped yet.
    29 KB (3,610 words) - 15:06, 12 November 2021
  • ...d or arbitrary behaviors such as bottlenecking mod compatibility for world generation. ...ause the registry is fully independent from any other registry, completely data driven, or just has not been wrapped yet.
    30 KB (3,731 words) - 05:51, 6 December 2021
  • ...create</code> method. These include the custom Forge registries for entity data serializers, global loot modifier serializers, world presets, and biome mod === Data Driven Entries ===
    22 KB (2,933 words) - 17:06, 8 September 2022