Search results

From Forge Community Wiki
  • ...e>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like effects, potions need to be [[Registration/1.16|registered]]. [[Category:Game Effects/1.16|Category:Game Effects]]
    1 KB (233 words) - 04:14, 27 July 2021
  • ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]
    1 KB (232 words) - 05:51, 6 December 2021
  • ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.18|registered]]. [[Category:Game Effects/1.18|Category:Game Effects]]
    1 KB (232 words) - 07:45, 10 June 2022
  • ...de> adds an attribute modifier that affects the movement speed while <code>Effects#WITHER</code> attacks the entity from a <code>DamageSource</code> whenever Effects need to be [[Registration/1.16|registered]].
    3 KB (392 words) - 04:14, 27 July 2021
  • Mob Effects need to be [[Registration/1.18|registered]]. [[Category:Game Effects/1.18|Category:Game Effects]]
    3 KB (404 words) - 07:45, 10 June 2022
  • Mob Effects need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]
    3 KB (404 words) - 05:50, 6 December 2021
  • ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration|registered]]. [[Category:Game Effects]]
    1 KB (229 words) - 21:14, 2 August 2021
  • ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.
    5 KB (713 words) - 04:14, 27 July 2021
  • <h3>Game Effects</h3> * [[Mob Effects/1.18|Mob Effects]]
    4 KB (505 words) - 08:03, 10 June 2022
  • ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.
    5 KB (740 words) - 05:51, 6 December 2021
  • ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.
    5 KB (740 words) - 07:45, 10 June 2022
  • <h3>Game Effects</h3> * [[Mob Effects]]
    4 KB (483 words) - 09:42, 28 March 2023
  • Mob Effects need to be [[Registration|registered]]. [[Category:Game Effects]]
    3 KB (401 words) - 21:09, 2 August 2021
  • ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.
    5 KB (737 words) - 21:26, 2 August 2021
  • <h3>Game Effects</h3> * [[Effects/1.16|Effects]]
    4 KB (500 words) - 13:59, 7 December 2021
  • <h3>Game Effects</h3> * [[Mob Effects/1.17|Mob Effects]]
    4 KB (501 words) - 13:58, 7 December 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.18|Category:Game Effects]]
    8 KB (1,240 words) - 07:45, 10 June 2022
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.17|Category:Game Effects]]
    8 KB (1,240 words) - 05:51, 6 December 2021
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.16|Category:Game Effects]]
    8 KB (1,240 words) - 01:17, 3 October 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    11 KB (1,809 words) - 04:15, 27 July 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    12 KB (1,878 words) - 05:51, 6 December 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    12 KB (1,878 words) - 07:45, 10 June 2022
  • A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects]]
    8 KB (1,237 words) - 01:18, 3 October 2021
  • ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?
    13 KB (2,071 words) - 19:43, 13 June 2022
  • * Modifying a biome's client effects, such as water color ...laced features to biomes, as this may cause a feature cycle violation (the game will crash if two biomes have the same two features in their feature lists
    9 KB (1,272 words) - 23:22, 28 August 2023
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,701 words) - 23:48, 19 August 2021
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,703 words) - 07:46, 10 June 2022
  • ...for the usage of modders, researchers, or just those curious about how the game works. ...snowman) in the compiled files. This makes immediate recompilation of the game literally and physically impossible, as every Java compiler currently avail
    17 KB (2,703 words) - 05:51, 6 December 2021
  • ...ing for an entity, which is a required step to be able to see an entity in-game without crashing. See [[Entity Renderer]] for more information on entity re ...c entity, use <code>Entity</code>. For a living entity with health, potion effects, and an inventory, use <code>LivingEntity</code>. For a living entity with
    10 KB (1,457 words) - 21:49, 6 October 2022