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- ...e>Items#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like effects, potions need to be [[Registration/1.16|registered]]. [[Category:Game Effects/1.16|Category:Game Effects]]1 KB (233 words) - 04:14, 27 July 2021
- ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.18|registered]]. [[Category:Game Effects/1.18|Category:Game Effects]]1 KB (232 words) - 07:45, 10 June 2022
- ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]1 KB (232 words) - 05:51, 6 December 2021
- ...de> adds an attribute modifier that affects the movement speed while <code>Effects#WITHER</code> attacks the entity from a <code>DamageSource</code> whenever Effects need to be [[Registration/1.16|registered]].3 KB (392 words) - 04:14, 27 July 2021
- Mob Effects need to be [[Registration/1.18|registered]]. [[Category:Game Effects/1.18|Category:Game Effects]]3 KB (404 words) - 07:45, 10 June 2022
- Mob Effects need to be [[Registration/1.17|registered]]. [[Category:Game Effects/1.17|Category:Game Effects]]3 KB (404 words) - 05:50, 6 December 2021
- ...ems#LINGERING_POTION</code>, and <code>Items#TIPPED_ARROW</code>. Like mob effects, potions need to be [[Registration|registered]]. [[Category:Game Effects]]1 KB (229 words) - 21:14, 2 August 2021
- ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.5 KB (713 words) - 04:14, 27 July 2021
- <h3>Game Effects</h3> * [[Mob Effects/1.18|Mob Effects]]4 KB (505 words) - 08:03, 10 June 2022
- ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.5 KB (740 words) - 07:45, 10 June 2022
- ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.5 KB (740 words) - 05:51, 6 December 2021
- <h3>Game Effects</h3> * [[Mob Effects]]4 KB (483 words) - 09:42, 28 March 2023
- Mob Effects need to be [[Registration|registered]]. [[Category:Game Effects]]3 KB (401 words) - 21:09, 2 August 2021
- ...o requires great caution due to how they are created and referenced in the game. ...>Particle</code> goes and handles the rendering logic to make it appear in game.5 KB (737 words) - 21:26, 2 August 2021
- <h3>Game Effects</h3> * [[Effects/1.16|Effects]]4 KB (500 words) - 13:59, 7 December 2021
- <h3>Game Effects</h3> * [[Mob Effects/1.17|Mob Effects]]4 KB (501 words) - 13:58, 7 December 2021
- A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.18|Category:Game Effects]]8 KB (1,240 words) - 07:45, 10 June 2022
- A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.17|Category:Game Effects]]8 KB (1,240 words) - 05:51, 6 December 2021
- A <code>sounds.json</code> left in its current state would only be defined in-game. There is currently no way to reference the sound within a mod. To do this, [[Category:Game Effects/1.16|Category:Game Effects]]8 KB (1,240 words) - 01:17, 3 October 2021
- ...not crash the game, but can rather have unintended and often unpredictable effects. ...interacts with, and a server is where the user connects for a multiplayer game. Easy, right?11 KB (1,809 words) - 04:15, 27 July 2021